The Game Baby Steps Includes Among the Most Significant Decisions I Have Ever Encountered in a Game

I've faced some hard decisions in interactive entertainment. Some of my decisions in Life is Strange series continue to trouble me. Ghost of Tsushima's concluding moments led me to set down my controller for a good 10 minutes while I considered my alternatives. I am accountable for countless Krogan fatalities in Mass Effect that I wish I could undo. None of those moments hold a candle to what possibly is the hardest choice I've ever made in a video game — and it concerns a massive stairway.

The Game Baby Steps, the recent title from the developers of Ape Out, isn’t exactly a choice-driven game. At least not in the conventional way. You only need to walk around a sprawling open world as Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It appears to be a setup for annoyance, but Baby Steps’s strength comes from its unexpectedly meaningful plot that will sneak up on you when it's most unexpected. There’s no situation that demonstrates that power like a key selection that I can’t stop thinking about.

Alert: Spoilers

Some scene setting is necessary here. Baby Steps game begins as Nate is transported from the basement of his home and into a fantasy world. He quickly discovers that navigating this world is a difficulty, as years spent as a inactive individual have atrophied his limbs. The slapstick elements of it all arises from players controlling Nate gradually, trying to maintain his balance.

Nate needs help, but he has trouble voicing that to others. During his adventure, he encounters a cast of eccentric characters in the world who each propose to help him out. A composed outdoorsman seeks to provide Nate a guide, but he awkwardly refuses in the game’s most hilarious scene. When he plunges into an inescapable pit and is offered a ladder, he strives to appear nonchalant like he doesn’t need the help and truly prefers to be stuck in the hole. Throughout the story, you encounter plenty of frustrating vignettes where Nate creates additional difficulties because he’s too self-conscious to take support.

The Pivotal Moment

Everything builds up in Baby Steps game’s single genuine instance of choice. As Nate approaches the conclusion his quest, he discovers that he must ascend of a snow-capped peak. The de facto groundskeeper of the world (who Nate has actively avoided up to this point) appears to inform him that there are two routes to the top. If he’s prepared for difficulty, he can opt for a particularly extended and risky path named The Manbreaker. It is the most intimidating challenge Baby Steps game provides; attempting it appears unwise to anyone.

But there’s a alternative choice: He can merely climb a gigantic spiral staircase instead and get to the top in just moments. The sole condition? He’ll have to call the groundskeeper “Sir” from now on if he takes the easy route.

An Agonizing Decision

I am absolutely sincere when I say that this is an difficult selection in this situation. It’s every one of Nate's doubts about himself culminating in one absurd moment. Part of Nate’s journey is revolves around the fact that he’s insecure of his physique and male identity. Every time he sees that handsome trekker, it’s a painful recollection of all he lacks. Undertaking The Manbreaker could be a time where he can demonstrate that he’s as capable as his one-sided rival, but that route is sure to be filled with more awkward mishaps. Is it worth suffering just to make a statement?

The steps, on the other hand, give Nate another big moment to either accept or reject help. The player has no choice in about they decline guidance, but they can decide to provide Nate with respite and opt for the steps. It ought to be an easy choice, but Baby Steps game is remarkably shrewd about causing suspicion each time you encounter an easy option. The world is filled with design traps that turn a safe route into a setback suddenly. Could the steps one more trick? Will Nate get all the way to the top just to be fooled by some last-second gag? And even worse, is he prepared to be humiliated yet again by being forced to call a strange individual as Master?

No Right or Wrong

The excellence of that situation is that there’s no perfect selection. Both options brings about a real situation of personal growth and emotional release for Nate. If you decide to take on The Challenge, it’s an personal triumph. Nate finally gets a chance to prove that he’s as capable as everyone else, consciously choosing a challenging way rather than suffering through one that he has no option except to pursue. It’s difficult, and maybe ill-advised, but it’s the bit of empowerment that he craves.

But there’s no disgrace in the steps too. To choose that path is to at last permit Nate to take support. And when he does, he finds that there’s no secret drawback in store for him. The staircase is not a trick. They extend for some distance, but they’re simple to climb and he doesn’t slide completely down if he falls. It’s a straightforward ascent after lengthy difficulty. Midway through, he even has a chat with the hiker who has, unsurprisingly, chosen to take The Manbreaker. He attempts to act casual, but you can see that he’s exhausted, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to pay his debt, calling the character Lord, the deal hardly seems so nasty. Who has energy for shame by this odd character?

My Experience

In my playthrough, I chose the staircase. Part of me just {wanted to call

Kelly Lowe
Kelly Lowe

Elena is a sports journalist with over a decade of experience covering major leagues and international tournaments.